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Anyone can master the fundamentals of game
design—no technological expertise is necessary. The Art of Game
Design: A Book of Lenses shows that the same basic principles
of psychology that work for board games, card games and athletic
games also are the keys to making top-quality videogames.
Good
game design happens when you view your game from many different
perspectives, or lenses. While touring through the unusual territory that
is game design, this book gives the reader one hundred of these lenses
one hundred sets of insightful questions to ask yourself that will
help make your game better. These lenses are gathered from fields as
diverse as psychology, architecture, music, visual design, film, software
engineering, theme park design, mathematics, writing, puzzle design,
and anthropology. Anyone who reads this book will be inspired to
become a better game designer and will understand how to do it.
+ Chapter List / Sample Chapters
+ For Educators

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