News / Press


Updates
Jesse will be speaking at the 2010 DICE Summit, Feb 17-19 in Las Vegas. 
The Major Fun website cites Jesse Schell as "Defender of the Playful"
June 8, 2009 - Well Played 1.0: Video Games, Value and Meaning, from the ETC press, edited by Drew Davidson, has been released. It contains 22 essays about games by notables such as Noah Falstein, Clint Hocking, and Greg Costikyan. Jesse contributed the essay "I <3 Mines of Minos" for the collection. It is available for purchase for $39.95, and a digital download is free.

Link to print version / Link to download version
May 14, 2009 - Jesse gives "Make Games, Not War" keynote at LOGIN
March 30, 2009 - Jesse's AGD talk at GDC was well received. Click here for the PowerPoint (5.4MB).
March 14, 2009 - The Art of Game Design: A Book of Lenses becomes available on the Amazon Kindle
February 22, 2009 - It is announced that Jesse Schell will give the IGDA Education Summit keynote address at GDC 2009. The topic will be "A Guided tour of The Art of Game Design: A Book of Lenses."
February 2, 2009 - Acorn Publishing will be publishing a Korean translation of The Art of Game Design: A Book of Lenses. It is expected to be available in September of 2009.
January 1, 2009 - The Art of Game Design: A Book of Lenses wins the 2008 Game Developer's Front Line Award for Best Book
October 31, 2008 - The Art of Game Design: A Book of Lenses is nominated for the 2008 Game Developer's Front Line Award for Best Book
August 25, 2008 - The Deck of Lenses, is available online through Amazon.com.
August 10, 2008 - The Art of Game Design: A Book of Lenses, is available online through Amazon.com.


Reviews
MMORPG Design Theory - The Art of Game Design
Julianwiddows.com - Review - The Art of Game Design
Books @ GameDev.net - Member Reviews
The Brainy Gamer - We Know Games
Fustian Future - A Deck of Lenses
Gamasutra - Book Review: The Art of Game Design
Game Developer - Noah Falstein's Frontline Award writeup
Ethan Kennerly - The Art of Game Design: Book of the Year?
Games Magazine - This entertainingly written book is a general introduction and guide to game design
Edge Online - The Best Book on Game Design Ever


Collected Blurbs for The Art of Game Design
"Easily the most comprehensive, practical book I’ve ever seen on game design."
- Will Wright, designer of The Sims, SimCity, and Spore

"Jesse has lovingly crafted a great resource for both aspiring developers as well as seasoned gaming industry veterans. I highly recommend this book."
- Cliff “CliffyB” Bleszinski, Game Designer for Epic Games, Makers of Unreal Tournament

"Inspiring and practical for both veterans and beginners."
- Bob Bates, Game Designer, Co-founder Legend Entertainment

"Jesse Schell’s new book, The Art of Game Design, is a marvelous introduction to game design by a true master of the form.  Mr. Schell is the rarest of creatures: a gifted teacher who is also a talented and successful current game designer.  This book reflects Jesse’s skill at presenting information clearly and coherently, and the knowledge he has acquired as a master game designer.

I have already referenced this book while preparing lectures and classes in the US, Germany, and New Zealand, and recommend it as an invaluable aid for anyone interested in game design.  The Art of Game Design is a pitch-perfect blend of valuable knowledge and insights with an informal and compelling presentation.

The sections on harnessing the creative power of the subconscious mind are particularly insightful and delightfully written.  It is immediately clear that Jesse Schell not only knows the theory behind what he writes about; he has also put it to use many times and honed his techniques to perfection.  A must-read for anyone interested in interactive design, and even the creative process in general."
- Noah Falstein, Game Designer, President of The Inspiracy

"The Art of Game Design describes precisely how to build a game the world will love, and elegantly crank it through the realities of clients and publishers. It draws wisdom from Disneyland to Michelangelo, gradually assembling a supply of concrete game design rules and subtle psychological tricks that actually work in surprising ways. It is fertilizer for the subconscious: keep a stack of post-it notes nearby to record all the game ideas that will sprout out of your own head while reading."
- Kyle Gabler, Game Designer (Founder of 2D Boy, Makers of World of Goo)

"He embodies a tradition of reconciling diverse disciplines, extending the possibilities of each and creating new theories and opportunities for both industry and academia.  Jesse is like the Einstein of Entertainment."
- MK Haley, Designer, Walt Disney Company

"Packed with Jesse's real-world experience and humorous insight, A Book of Lenses is a tool chest crossed with a kaleidoscope.  Both fantastical and practical, methodical and wonder-full, this book and deck will have you looking at and dreaming up games with a fresh vision.  Like a chemistry set for making mental explosions, it's an idea(l) book guiding the design process for both new and seasoned game designers.  In short, using Jesse's /Lenses/ is FUN."
- Heather Kelley, Artist and Game Designer